Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: “The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about.”
I felt that
"Member when games were made with passion?
They still are, just not by these big studios.
Those two things seem like they’d be connected…
Um…yeah this is a weird way to state it. Pretty sure crunch causes burnout.
Crunch (imposing long periods of major overtime to meet a deadline)
Burnout—sometimes called “occupational burnout”—is a state of full-body exhaustion brought on by prolonged exposure to stress.
Yeah…
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
I personally experience them differently.
Crunch is a sprint, burnout is a marathon.
You can sprint a sprint… Once or twice in a while.
You can’t run a marathon of sprints
When I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release.
Glad I didn’t get into that tbh, because it sounds shit these days.
I think it could still be fun if you’re a small development team and not tied to one of the big companies.
Wtf? WDYM FO:NV team, that game came out fourteen years ago.
The article includes quotes by Joshua Sawyer, best known to be the director of FNV. They should have put his name or actual position in the title to avoid a confusing headline
You know nothing of the crunch. You’ve never even been to the crunch!
This is an outage!
Ooooooh my wooooord. Are we back to the crunch? Oh here we faaaackin gooooo.
When it comes to burnout, I think you’ll find that Kirk leaves us all in the dust.
Common Josh Sawyer W