• frezik@midwest.social
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    5 months ago

    It’s almost like having double frame buffers for 720p or larger, 16 bit PCM audio, memory safe(ish) languages, streaming video, security sandboxes, rendering fully textured 3d objects with a million polygons in real time, etc. are all things that take up cpu and ram.

    • reddig33@lemmy.world
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      5 months ago

      I didn’t realize web browsing in Chrome required fully textured 3D objects. Not to mention playing 720p video with PCM audio in a separate app doesn’t grind everything to a halt.