• StructuredPair@lemmy.world
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      5 months ago

      I mean, they supposedly used an algorithm that payed the voice actors for contributions to the training set and gives them royalties when it is used.

    • warm@kbin.earth
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      5 months ago

      Maybe, there’s a lot of games that have computer made voices for robots and stuff before the AI boom.

      • insomniac_lemon@kbin.social
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        5 months ago

        If it is actual (local, in-engine) Text-to-Speech, I’d see that as more forgivable. Less space taken up by audio files, better for modding/user-generated content.

        Though given the mention of AI and a AA/AAA game I highly suspect they aren’t going that route.

    • RightHandOfIkaros@lemmy.world
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      5 months ago

      They still needed a human to process the files, and another human to provide the voice model.

      I mean, the voice files are specifically for a robot, they could have not had a human voice involved at all and eliminated one human from the job pipeline regardless by using FM synthesis or something, which has been around since before the 1990s.

    • Nibodhika@lemmy.world
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      5 months ago

      Read the post, the human still got the job and was paid for it, he was just saved the hassle of going back to read new lines every time they needed a new line while still getting paid.

    • AnonStoleMyPants@sopuli.xyz
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      5 months ago

      Yeah but this is the case for pretty much all technology. Coding getting easier and quicker through new tech = fewer coders necessary. Motion capture = fewer animators, etc etc.

      • blackfire@lemmy.world
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        5 months ago

        Thats generally not true in arts, the job just changes. Motion cap requires different technicians and artists post capture. Its just the artist drawing the original movement thats gone. No real net loss

    • GlitterInfection@lemmy.world
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      5 months ago

      Which is why the robot voice actors should unionize. It’s a crime that human voice actors have been stealing their jobs for so long!