• Even_Adder@lemmy.dbzer0.com
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    2 months ago

    Do you have any source for those claims? There are plenty of better reasons to develop voice synthesis than replacing voice actors.

    • GalacticHero@lemmy.world
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      2 months ago

      Voiced characters that use generative AI in real time instead of prerecorded lines and a dialogue tree come to mind as an obvious use. How cool would that be, to be playing an RPG and ask any character any question you want and get an actual verbal answer? No way you can do that with voice actors.

      • glimse@lemmy.world
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        2 months ago

        Ever seen the game Vaudeville? It’s a fairly basic detective game but all the characters have their own LLM and AI voices. I bought it for the reason you described. I just had to see the technology in action and I can definitely see a future with generative text/voices in games.

        It’s not perfect by any means but I think it’s a very cool approach to a detective game. There have been updates to it since I played that address most of the problems I had with it like characters forgetting past conversations and giving conflicting info.

      • nogooduser@lemmy.world
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        2 months ago

        I find it to be very off putting that Baldur’s Gate 3 doesn’t have voice actors for the main character.

        There are so many different races that would have different voices and different accents that it wouldn’t be financially viable to do that with voice actors either.

        • PotatoKat@lemmy.world
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          2 months ago

          They originally did for the beta (for origin characters at least) but the players didn’t really like it so the feature was removed

    • GBU_28@lemm.ee
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      2 months ago

      The only real ethical concern is around the training data. If all voices are compensated / actively consent to be used in an AI program, then this is just a tool. People losing jobs doesn’t really matter to an individual company. Industries change and technology advances.

      So the real problem is they are using these types of tools, built of the skill of other voice actors, without properly compensating them or getting their consent.