• Darkard@lemmy.world
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    1 month ago

    How would star wars even work in a total war game?

    I can see the hero characters like jedi and such fit with how they work in the WarHammer games. Things like tanks and walkers filling the space of single and low unit count monster troops.

    But would regular troopers be standing in lines of 50? I suppose it’s not a stretch of the imagination to think they could make smaller infantry units, but I have always associated the total war games with dragging out the lines of my spears and flanking cavalry rather than flicking small teams of shooters into cover positions

    • Archelon@lemmy.world
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      1 month ago

      The Battles of Naboo and Geonosis basically play out as line battles with massive groups marching in formations at each other, not to mention most of the Tartakovsky clone wars, so I could see CA approaching it like Empire Total War with hover tanks.

      Honestly, I doubt whether CA are even willing to adapt their formula enough to actually have small teams of shooters flicking into cover positions.

    • Archelon@lemmy.world
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      1 month ago

      Well, maybe take the land battles into more of a Dawn of War or Tiberium Wars direction. Other than that, make everything bigger and more detailed.

    • TheChurn@kbin.social
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      1 month ago

      I’m not sure I’d trust modern CA to do Med3 justice. The new style of Total War is just a different beast from the sublime RTW/Med2 era.

      Lots of little things changed, and it just ‘hits different’. Probably the biggest difference is just that every single fight after the first 20 turns will be a 20 stack vs a 20 stack, and every single battle is life or death for that army. It makes the campaign much faster paced - declare war, wipe stack, capture cities for 3 turns until the AI magics up another 20 stack.

      In the original Med2, since there wasn’t automatic replenishment, there were often battles between smaller stacks, even in late game, as they were sent from the backline to reinforce the large armies on the front. Led to some of my greatest memories trying to keep some random crossbowmen and cavalry alive against some ambushing enemy infantry they wandered into. The need for manual reinforcement led to natural pauses in wars and gave the losing side a chance to regroup without relying on the insane AI bonuses of the modern TW games - and I do mean insane; they’ll have multiple full stacks supplied from a single settlement.