• Ð Greıt Þu̇mpkin@lemm.ee
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    4 months ago

    I mean if the WiiU taught Nintendo anything it was probably not to rush the next big upgrade until you’re positive it’ll actually be a worthy following act.

    • Lost_My_Mind@lemmy.world
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      4 months ago

      They should have learned that from Virtual Boy. I STILL say virtual boy could have been really really cool…if it were in more than just red. Which was the plan, but it got rushed to come out in 1995 at the cost of development time. All so people wouldn’t feel conflicted in 1996 over which to buy. The N64, or the Virtual Boy.

      Don’t worry Nintendo. Nobody was conflicted about that…good job!

  • _NetNomad@kbin.run
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    4 months ago

    i know conventional gamer wisdom says otherwise but i think this just goes to show how more horsepower just leads to diminishing returns at this point. people call the switch underpowered but it’s best selling game is a wii u port! gone are the days of each generation looking infinitely better than the last

    • greenskye@lemm.ee
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      4 months ago

      Eh, I think this is more indicative of the power of Nintendo IPs. My wife has been playing a lot of Pokemon Scarlett lately and it visibly struggles and has crashed or frozen at least a couple of times. This isn’t the only switch game to do this either (none of them ports too).

      People are just willing to put up with a lot of jank in order to play Nintendo games. If Nintendo didn’t have such strong titles and only released those titles on Nintendo hardware, the switch hardware probably would’ve failed. The winning move was to heavily invest in strong games and then lock those games into their walled garden.

      • Donut@leminal.space
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        4 months ago
        1. Pokémon games aren’t developed by Nintendo.

        2. Bad performance isn’t always caused by lack of resources. It’s more often bad optimisation / resource management.

        • IndustryStandard@lemmy.world
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          4 months ago

          Even Zelda is stuttering. Or Mario Kart 8 when you play with multiple people.

          Not everything can be saved by optimization. Even if it could, throwing more horsepower at the game is cheaper than having every game-developer write assembly code. Switch hardware is tragically slow and it shows in 3d games even with optimization.