What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

  • The Snark Urge@lemmy.world
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    2 months ago

    We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.

    This doesn’t pain me. I have enough indie games to occupy my time.

    • ms.lane@lemmy.world
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      2 months ago

      The cancellation of Deus Ex Mankind Divided Part 2, pained me quite a lot.

      But I’m sure the executives that got a fat bonus were happier than I was upset. (insert meme happiness comic)

      • grrgyle@slrpnk.net
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        2 months ago

        I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.

        I contend this for a lot of the classic franchises tbh

    • slazer2au@lemmy.world
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      2 months ago

      Whoh there mate, you are forgetting shareholders. They are the ones you truly need to please as they are the ones that can actually fire a board.

  • ms.lane@lemmy.world
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    2 months ago

    Skyrim was made with a staff of around 100 people.

    Starfield was made with a staff of around 450. It’s worse in almost every way.

    Too many cooks.

    • grrgyle@slrpnk.net
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      2 months ago

      Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.

      What kind of identity can a game like that even hope to have?

  • BlackLaZoR@kbin.run
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    2 months ago

    Netflix is also working on a live-action film adaptation

    This totally won’t be a disaster.

    • grrgyle@slrpnk.net
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      2 months ago

      They’re going to hyperfocus on the shades and the armblades, and totally miss the whole point of the series, I guarantee it.

    • NOT_RICK@lemmy.world
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      2 months ago

      There have been quite a few great video game adaptations lately. Last of Us and Fallout come to mind

  • BroBot9000@lemmy.world
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    2 months ago

    We can’t make art because of capitalism. Fucking sad.

    They don’t sell because no fucking company wants to market a product that they can’t milk every fucking cent from. They aren’t producing anything of value, only subscriptions, game passes and addictive gambling loot boxes.

    Games as a service is a scam. Stop preordering the latest AAA wank and support indie devs.

    More standalone experiences that are unique and creative instead of factory produced sludge.

    • morphballganon@lemmy.world
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      2 months ago

      There are still good AAA games. The trick is to wait for reviews with gameplay videos and only buy the good ones.

      • BroBot9000@lemmy.world
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        2 months ago

        Yeah, buy them two years later once the bugs have been finally patched and the DRM is ripped out and gameplay doesn’t stutter anymore.

        Or just 🏴‍☠️ AAA and give that money to indie devs that are actually trying to produce a unique and creative experience.

  • magic_lobster_party@kbin.run
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    2 months ago

    It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.

  • IsThisAnAI@lemmy.world
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    2 months ago

    Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.

    • grrgyle@slrpnk.net
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      2 months ago

      I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators, then there are some incredible games coming out all the time.

      Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.