• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    96
    arrow-down
    2
    ·
    edit-2
    3 months ago

    Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn’t “vague enough to also include live service games”; it purposely includes them.

    • ProdigalFrog@slrpnk.netOP
      link
      fedilink
      English
      arrow-up
      60
      arrow-down
      1
      ·
      edit-2
      3 months ago

      He’s showing his true colors here. either doubling down so his initial reaction doesn’t make him seem foolish, or he really has a soft spot for mega corporations due to his ties with Blizzard.

      Ross wrote a response to Thor’s in the comments of this video, but it’s a bit buried. I’ll include Thor’s for context as well:

      Thor:

      I’m aware of the process for an initiative to be turned into legislature much farther down the road after many edits. If people want me to back it then the technical and monetary hurdles of applying the request need to be included in the conversation. As written this initiative would put a massive undue burden on developers both in AAA and Indie to the extent of killing off Live Service games. It’s entirely too vague on what the problem is and currently opens a conversation that causes more problems instead of fixing the one it wants to.

      If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just “videogames” as stated in the initiative. Specifically call out the practice we want to shut down. It’s a much more correct conversation to have, defeats the actual issue, and stops all this splash damage that I can’t agree with.

      Ross’s response:

      @PirateSoftware I actually wasn’t planning to write to you further since you said you didn’t want to talk about it with me and I’ll still respect that if you’d like. But since you brought up what I said again I’ll at least give my side of that then leave you alone:

      • I’m 100% cynical, I can’t turn it off. I wasn’t trying to appeal to legislators when I said that, I doubt they’ll even watch my videos. I was trying to appeal to people who are are kind of doomer and think this is hopeless from the get-go. I wanted to lay out the landscape as I view it that this could actually work where many initiatives have failed. Did it backfire more than it inspired people? I have no idea. I’ve said before I don’t think I’m the ideal person to lead this, stuff like this is part of why I say that; I can’t just go Polyanna on people and pretend like there aren’t huge obstacles and these are normally rough odds, so that was meant as inspirational. You clearly weren’t the target audience, but you’re in complete opposition to the movement also.

      • I’m literally not a part of the initiative in any official capacity. I won’t be the one talking to officials in Brussels if this passes. The ECI could completely distance itself from me if that was necessary.

      • In my eyes, what I was doing there was the equivalent of forecasting the weather. You think it’s manipulation, but I don’t control the weather. I can choose when I fly a kite based on my forecast however.

      • It was also kind of half-joke on the absurdity of the system we’re in that I consider these critical factors that determine our success or not. So yes, I meant what I said, but I also acknowledge it’s kind of ludicrous that these are perhaps highly relevant factors towards getting anything done in a democracy.

      Anyway, I got the impression this whole issue was kind of thrust upon you by your fans, you clearly hate the initiative, so as far as I’m concerned people should stop bothering you about it since you don’t like it.

      • magic_lobster_party@kbin.run
        link
        fedilink
        arrow-up
        56
        ·
        3 months ago

        It’s entirely too vague on what the problem is

        How is it vague? If I buy a game, it should be playable for all eternity. Just like how I can pop in Super Mario on NES and play it just like how it was in the 80s.

        Or how I can still play Half Life deathmatch more than 25 years after its release.

        • proton_lynx@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          3 months ago

          I agree. Louis brought a good point when he talked about Gran Turismo licensed content (like Ferrari cars and etc), that some companies have licenses that will expire for content in the game. But you know what? THAT’S NOT MY FUCKING PROBLEM. You buy a game, you should be able to run it until the end of time.

        • it_depends_man@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          3
          ·
          edit-2
          3 months ago

          How is it vague?

          It’s vague in all the legal ways:

          • First of all which kinds of games it applies to. It obviously can’t work for games that have a technical server requirement, … world of warcraft, but actually EVE online. The guys who run that game, get experimental hardware that’s usually military only (or at least they did in the past). The server is not something, you could run even if you wanted to. Drawing the legal boundary between what “could be” single player offline (e.g. the crew, far cry, hitman), wasn’t done.

          • It’s not clear how it should apply to in terms of company scale. The new messenger legislation that was passed, made space for the EU parliament / system to declare and name, individually, who counts as a company that is is big enough, so that they have to open their messenger system to others for interoperability. It’s not clear if the law has to apply to everyone, and every game, or just e.g. companies above 20 million revenue or something.

          • It’s not clear what happens if a company goes bankrupt, and the system isn’t immediately ready to keep working.

          And a few more.

          That being said, I think Thor’s stance on this is silly. All of that is part of the discussion that is now starting. He could raise good points and get them included, but I guess that’s not happening.

        • Drewelite@lemmynsfw.com
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          5
          ·
          3 months ago

          Are you saying in 80 years when Blizzard is no more they should release all the code to run your own WoW MMO servers?

      • atro_city@fedia.io
        link
        fedilink
        arrow-up
        11
        arrow-down
        2
        ·
        3 months ago

        If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just “videogames” as stated in the initiative.

        Spoken like an idealist. Video games is probably the biggest thing that will gain traction. Sure, it would be great to tackle the entire issue, but the people making this initiative aren’t using other software that does that shit. Saying “care about all the people” dilutes the issue.

        Hard disagree with Thor on this one.

      • Tattorack@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        3 months ago

        … to the extent of killing off live service games.

        I mean… Nothing of value was lost? In my opinion, so far, the only decent live service game to have ever come out is still Warframe. Everything else that cane after is either a pale imitation or straight up cow milking garbage.

        We could certainly do with a lot less “live service”.

    • tehmics@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      arrow-down
      2
      ·
      3 months ago

      I’ve been a big fan of Thor since his first shorts boom, but this take is a massive fucking L from him that I’m very sad to see.

      • CaptainEffort@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 months ago

        Honestly him calling Ross a “greasy used car salesman” really hurt to see. I didn’t take Thor as the type to insult someone like that simply for disagreeing with him.

        Kind of makes me wonder if his whole nice guy thing is an act. Either way it calls into question the person I assumed he was.

        • tehmics@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 months ago

          I’ve heard reference to that and Thor backpedaling calling it ‘car salesman logic’ or something. Do you know where the clip is?

          • CaptainEffort@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            It was on stream, so hopefully someone recorded it and uploads it.

            In this video though, at the very end, this guy shows another clip that I haven’t been able to find of Thor reacting to one of Ross’ comments and… well I can’t think of a better word than melting down tbh.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      19
      ·
      3 months ago

      Yeah, that’s why he says it’s stupid. It seems like he’s fine with the idea of removing DRM that makes single player games unplayable but forcing devs to make online multiplayer games playable forever is ridiculous.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        25
        ·
        edit-2
        3 months ago

        To clarify, your position is it’s ridiculous, or you’re stating that his position is that it’s ridiculous?

        • ImplyingImplications@lemmy.ca
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          21
          ·
          3 months ago

          My position is it’s ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don’t think all games should be forced to exist forever.

          • Icalasari@fedia.io
            link
            fedilink
            arrow-up
            21
            ·
            3 months ago

            They all should still be preserved. The code can be stored without needing servers to be kept open, for example

            • ImplyingImplications@lemmy.ca
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              17
              ·
              3 months ago

              What? I write some code and then delete it and I’m in trouble because I didn’t preserve it?? I really don’t understand this concept at all

              • ampersandrew@lemmy.world
                link
                fedilink
                English
                arrow-up
                34
                ·
                3 months ago

                You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.

                • ImplyingImplications@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  14
                  ·
                  3 months ago

                  That’s a different statement than you made before. I am also against disabling something someone paid for. But what did you mean by

                  The code can be stored without needing servers to be kept open

                  I have to store code? Can’t I delete my own code?

                  • ProdigalFrog@slrpnk.netOP
                    link
                    fedilink
                    English
                    arrow-up
                    14
                    ·
                    3 months ago

                    If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could’ve fixed it, you’d be sorta commiting fraud.

                    If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you’d be in the clear.

                  • WHYAREWEALLCAPS@fedia.io
                    link
                    fedilink
                    arrow-up
                    7
                    ·
                    3 months ago

                    That is not what is being discussed and was never being discussed. You’re sounding like you’re being pedantic to try to pick a fight

              • mnemonicmonkeys@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                6
                ·
                3 months ago

                Any company that isn’t completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It’s designed specifically to allow developers to update or even delete code while still maintaining records

                • ImplyingImplications@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  6
                  ·
                  3 months ago

                  An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn’t uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.

                  • ampersandrew@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    7
                    ·
                    3 months ago

                    Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

              • Icalasari@fedia.io
                link
                fedilink
                arrow-up
                5
                ·
                3 months ago

                A game’s code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder’s rights

                • ImplyingImplications@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  4
                  ·
                  3 months ago

                  And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It’s a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection

                  • Icalasari@fedia.io
                    link
                    fedilink
                    arrow-up
                    6
                    ·
                    3 months ago

                    Iunno, the Library of Congress in the states seems capable of holding every movie, book, journal, etc.

                    I think a way could be found for games in the EU if even the US can manage this for other media

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            12
            ·
            edit-2
            3 months ago

            Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.

          • TheGalacticVoid@lemm.ee
            link
            fedilink
            English
            arrow-up
            11
            ·
            3 months ago

            Many consider games to be works of art in the same way that music, books, movies, and paintings are. In the same way that historians use the creative works of yesteryear to guage how people during events like World War I, historians of tomorrow need access to games to study the events of our lifetimes.

            Book burnings have occurred throughout history and they have been devastating, but many works can still be studied because other copies exist elsewhere. The problem with games is that they’re deliberately designed to self-destruct. Historians 50 years down the line can’t study Fortnite’s mechanics or its evolution because as soon as a new update releases, the servers for the previous chapter of the game are gone. Even if we wanted to preserve just the final release, we can’t because it is far easier for Epic Games to hide or throw away the server source code rather than properly archive it when they inevitably kill the game. This is a huge deal because Fortnite has genuinely had an impact on our culture, for better or worse. Even if it didn’t, it is a technical feat to get a game like that to work well, and programmers need to be able to study the game after the industry inevitably moves on.

            To be clear, companies shouldn’t need to maintain their games and software forever. However, there is simply no way to play many games because there are no usable servers for them, which is entirely unacceptable. The initiative simply wants us to be in a world where someone can put in a reasonable amount of effort to play abandoned games, and I don’t think that’s a huge ask.

      • Archelon@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        ·
        3 months ago

        Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.

        Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.

        Especially since, if this initiative works, developers will make games with that functionality in mind.