I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn’t bad either. I had the early impression that there wasn’t going to be a lot of combat, but the combat encounter he described sounds promising.
I love mysteries reading-wise, and I’ve always been interested in in the idea of how you build a mystery in a game in a way that isn’t just on rails, so I’m curious how well they pull that off.
I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn’t bad either. I had the early impression that there wasn’t going to be a lot of combat, but the combat encounter he described sounds promising.
I love mysteries reading-wise, and I’ve always been interested in in the idea of how you build a mystery in a game in a way that isn’t just on rails, so I’m curious how well they pull that off.