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So after all the people actually playing it came up for air lol?
So after all the people actually playing it came up for air lol?
Yeah, I’m not really disagreeing with him, though I do think Elden Ring is one of the least janky games I’ve ever played. It really does feel incredibly consistent to me. Compared to something like the Witcher where even walking doesn’t seem to stop in the same place consistently, it really does work pretty well IMO. I think the older games did feel a lot sloppier, but Elden Ring took a step forward into super smooth control to me.
But I would like a better visual cue.
Why exactly do they need to be targeting photorealism with shit like PBR?
Good video.
I get his point and agree with some of it (I’d rather boss designs not lean on your invincibility), but I just fundamentally feel like dodging against the grain of attacks adds something. It would be cool if, as the engines get better, you got more animations where you slid over, hopped over, etc attacks instead of just rolling and not taking damage.
I would much rather pay full price than still pay for a DRMed version that’s effectively guaranteed to be supporting some sort of organized crime group. Mass distribution at scale, with DRM, by definition means Russian organized crime, or a drug cartel, or some other global bad actor on that scale that’s doing shit like trafficking humans, arms dealing, drugs, etc, as well.
But ignoring that (and that I generally buy my content), I wouldn’t pay $.10 for an illegitimate copy that had an added layer of DRM on it. It’s fundamentally fucking repulsive for some subgroup whose whole business relies on bypassing someone else’s copy control to add their own.
For IGN, a gaming media company?
Their ownership of FromSoft is by far the most relevant thing to IGN’s audience. The article wouldn’t have any reason to exist otherwise.
DRM on pirated games is fucking gross as shit.
The number of the games on this list that are in my library and I haven’t played…
That’s not “being bad at a game”. That’s “worse than a 5 year old”.
And the source of that video absolutely thought they were qualified to complain about difficulty.
Every complaint I saw was real world proportions that were similar to actual animals.
But I straight up don’t care even a little bit. You’re fully legally entitled to have characters that resemble someone else’s characters. There’s no “suspiciously” anything because being inspired by someone else’s characters with your own flavor is entirely legitimate and legal.
They have PvP, but it’s a game that works perfectly well single player, and you absolutely don’t have to engage with other players to get the meat of the game.
Steam machines were bad prebuilts with an OS that wasn’t ready. Of course it didn’t sell well.
That doesn’t really say anything about the appeal of couch PC gaming.
Who was the one who couldn’t make the jump on the cup head tutorial? Was that the Verge?
Copycats of designs of real animals in a similar art style?
Unfortunately, that worry came true on June 25, 2024 as the polyfill.io service was being used to inject nefarious code that, under certain circumstances, redirected users to other websites.
We have taken the exceptional step of using our ability to modify HTML on the fly to replace references to the polyfill.io CDN in our customers’ websites with links to our own, safe, mirror created back in February.
Cloudflare proxies millions of websites, and a large portion of these sites are on our free plan. Free plan customers tend to have simpler applications while not having the resources to update and react quickly to security concerns. We therefore decided to turn on the feature by default for sites on our free plan, as the likelihood of causing issues is reduced while also helping keep safe a very large portion of applications using polyfill.io.
Paid plan customers, on the other hand, have more complex applications and react quicker to security notices. We are confident that most paid customers using polyfill.io and Cloudflare will appreciate the ability to virtually patch the issue with a single click, while controlling when to do so.
This is a pretty good response IMO. An acknowledgment that intercepting and changing sites like that on the fly is an exceptional measure and not a desirable path, the recognition that advanced users want the extra control of not having the decision made for them, and the probably correct recognition that less advanced users are going to be a massive liability to the internet at large if they don’t intervene.
Bluetooth, yeah. Wired might or might not still need to be specifically for iPhone, though.
I use a backbone and it’s pretty nice. Wouldn’t buy any of the listed games for iPhone at full retail but I only pay that for a couple games I really care about.
Except straight up cloning a game takes a crazy amount of work, and making something similar with your own ideas is what the overwhelming majority of progress in gaming is.
I’m not saying this game is or isn’t worth it, but it absolutely isn’t unethical in any way to do your own version of a game you like with your own opinions on how the game should work shining through. Complaining about this is comparable to the guys who sued epic thinking they were entitled to the battle royale concept they didn’t invent.
You own your complete package, and your assets. You don’t own the concepts inside it.
Does it really look like a threat?
But it doesn’t matter. A similar naming convention isn’t infringement. A clone is almost never infringement. There are loads of fan reimaginings, spiritual successors, etc, that obliquely reference their inspiration material. Unless the name is so similar it will cause confusion, there’s no case.
It looks like their complaints are primarily about how they handle processing the output (scaling and filters). That’s not anything having internal documents helps with.
I didn’t buy it, but I don’t know how you can bash something clearly experimental like that that leveraged the hardware in unique and interesting ways.