• Pasta Dental@sh.itjust.works
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    9 days ago

    This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.

    • Zorque@lemmy.world
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      9 days ago

      I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.

      The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.

      • cmnybo@discuss.tchncs.de
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        9 days ago

        Sure, you can still own digital media, but you can’t sell or trade it like you can with a physical copy.

    • tabular@lemmy.world
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      9 days ago

      If you can’t modify it, sell it or know what it’s even doing then calling that “ownership” of software is rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.

      • NotMyOldRedditName@lemmy.world
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        9 days ago

        You could sell the NFT and lose access to the game just like a disc

        You wouldn’t be able to modify it as the nft would just allow you to download (edit and run) the game.

        Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs