I might pick this up and try it out. I’ve only played Skyrim even though I own Morrowind and Oblivion.

  • Omega@lemmy.world
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    11 months ago

    Play Morrowind.

    Keep your fatigue (stamina) bar above 50% to avoid most of your frustrations. That’s the only advice I’ll give.

    • HipsterTenZero@dormi.zone
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      11 months ago

      my advice is to make an amulet of summon Golden Saint and use Azuras Star to farm grand souls and build an arsenal of destruction spell gauntlets. They never fail and fire off faster than manually casting spells.

      • Omega@lemmy.world
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        11 months ago

        I would absolutely not give that advice. My favorite experiences with the game were just exploring and figuring out my way. Getting my ass kicked by some peasant. Robbing someone of that would be horrible imo.

        However, without the fatigue advice, new players will fail a lot and not even know why (eg. missing your attacks). That is one of the biggest reasons people just quit the game and never come back to it.

        • HipsterTenZero@dormi.zone
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          11 months ago

          I can appreciate that. But especially compared to Oblivion and Skyrim, one of my favorite things about Morrowind is how powerful you can make your MC seperately from your stats and level. Leaping over an enemy encampment and dropping loads of rapid-fire fireballs before you hit the ground is an important experience you don’t get in the other games.

    • jawa21@startrek.website
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      11 months ago

      Yeah, including that was an odd choice. That made it clear that the author doesn’t know the target audience for this project. I would wager that the vast majority of modern gamers would give up on it in minutes.

      • keyA
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        11 months ago

        Less about the target audience of the game, more about the target audience of kotaku.

  • Pratai@lemmy.ca
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    11 months ago

    Man…. How much profit do you think that company has made from free labor by now? It’s insane how they’re still praised for this.

    • fidodo@lemmy.world
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      11 months ago

      I’m not sure how that applies to this since both the mod and base game are free. I agree when it comes to mods on their current paid games to fix their bugs, but I don’t see how it works on this.

  • LoamImprovement@ttrpg.network
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    11 months ago

    Reminds me of a friend who plays with two custom spells on quickslots the first chance he gets to make them. The first he calls “JUMP GOD” and the second is “I HATE FALL DAMAGE” with 2-300 points in jump for 1s and a couple seconds of feather fall, respectively.

    Who needs fast travel?

  • theskyisfalling@lemmy.dbzer0.com
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    11 months ago

    Is this worth trying if I really disliked Oblivion and Skyrim? It was mainly the terrible floaty combat that I just couldn’t put up with in them.

    • rambaroo@lemmy.world
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      11 months ago

      The combat isn’t any better the further back you go, it’s actually worse. Combat’s never been a strength of this series.

      Daggerfall is a very different game from Skyrim. It’s much more about hardcore RP, like you can actually fail the main plot if you don’t complete the first quest within a few weeks of in-game time.

      • theskyisfalling@lemmy.dbzer0.com
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        11 months ago

        Thanks for the reply. I’m not adverse to more hardcore RP and actually having consequences. Maybe I’ll give it a try seen as I can pick it up for free, I should be able to tell pretty quickly if the combat is going to be bareable for me or not I guess.

        I’ve tried to start oblivion 3 times and skyrim 4 and every time I quit before very long at all. Maybe I should resign myself to the fact this series just isn’t for me and wait for Dragons Dogma 2 xD

          • theskyisfalling@lemmy.dbzer0.com
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            11 months ago

            I haven’t to be fair, I usually prefer melee based builds when I play stuff so I usually default to that play style when I’m playing a game for the first time. Maybe I should try!

            • Herbal Gamer@sh.itjust.works
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              11 months ago

              Maybe cheat around a bit to get yourself set up for it around the start but I found it a pretty cool way to play a game without any weapons.

    • rambaroo@lemmy.world
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      11 months ago

      Daggerfall is around the size of the UK, but it’s all procedurally generated. It still feels enormous compared to Starfield, which felt tiny in spite of having 1000 planets because everything was locked behind load screens

    • foips@lemmy.world
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      11 months ago

      Definitely not in the conceptual sense, but maybe “biggest continuously traversable game” was too many words for them…?

  • RavenFellBlade@startrek.website
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    11 months ago

    I LOVE Daggerfall. I kinda feel like it gets overlooked. Then again, Daggerfall is the game that made me fall in love with CRPGs. I enjoyed others before it, but Daggerfall became an obsession. I went back and replayed Arena after having had a tepid experience with it the first time around and found it a much better experience. It’s not perfect by any means, but it firmly established Elder Scrolls at the top of my favorite series.

  • HipsterTenZero@dormi.zone
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    11 months ago

    OK - I’ve given it a fair shake and I can definitely say that this game lacks the magic of later games. Exploration is repetitive at best and an outright nuisance at worst, and that is what I loved the most about 3, 4, and 5. I took on a quest to snag some Saints Hair from the mages guild and was treated to the windows maze screensaver that extended over 3 tilesets and had SO MANY ingredients… but only after 6 days of delving nearly identical hallways did I find the hair, and to top it all off, the travel times disqualified me from even completing the quest. The next quest was a mission to track down a serial killer, which meant using the eyeball tool to check every single house in a city bigger than every capital in skyrim combined and chatting up bretons with answers like “What you seek may be north, no west, no east” and “what have khajiit done for me lately”. Doing it once wasn’t enough, though - I had to do this exact same task 3 times until an ordinary nightblade appears. Oh, and if I didn’t do that immediately, the quest would have failed in only 2 days.

    This was probably a fun toy when it came out, but i cannot imagine playing it all the way through.