nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-29 months agoSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comexternal-linkmessage-square17fedilinkarrow-up181arrow-down13file-text
arrow-up178arrow-down1external-linkSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-29 months agomessage-square17fedilinkfile-text
The report itself is a good read, https://vginsights.com/assets/reports/VGI_Global_PC_Games_Market_Report_2024.pdf
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up9·9 months agoMaking enough to live on as the 700th best PC game in a year is a lot. There weren’t anywhere near 700 actually respectable games released last year.
minus-squareWilliam@lemmy.worldlinkfedilinkEnglisharrow-up3·9 months agoThat’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs. That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up2arrow-down1·edit-29 months agoThe 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous. If you’re a studio that can’t do better than that you deserve to shut down.
minus-squaredom@lemmy.calinkfedilinkEnglisharrow-up2arrow-down1·9 months agoIt’s really hard for small games to get noticed. Even if they are good.
minus-squarefilister@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·9 months agoOut of more than 14K.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up4·9 months agoThe number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit. Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.
Making enough to live on as the 700th best PC game in a year is a lot. There weren’t anywhere near 700 actually respectable games released last year.
That’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs.
That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
The 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous.
If you’re a studio that can’t do better than that you deserve to shut down.
It’s really hard for small games to get noticed. Even if they are good.
Out of more than 14K.
The number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit.
Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.