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Joined 1 year ago
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Cake day: August 4th, 2023

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  • Sadly, the Hilbert Hotel is slated for demolition which is why it’s on Sisyphus’ path. After that whole “everyone moves to double their room number” debacle, Hilbert had to process a fraction of the infinite guests’ refunds because they didn’t feel like changing rooms to one several million hallways down. And a percentage of infinite guests refunds is still infinite, so Hilbert is in infinite debt now.

    Theseus, meanwhile, has been trying to justify buying a new ship for ages but his crew is adamant about right to repair, so he’s looking for an easy exit.







  • I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.

    But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.




  • Around here, vinyl records and local record stores are still doing alright. There’s at least 4 if them I know of, and they also sell some cds and tapes still. It is a little odd that no chain has tried to break into that space (or one of the megacorps like Time-WB trying to revitalize some deadmall brand like Sam Goodies.)



  • I was trying to think on the history of this feature, since i wouldn’t necessarily count something like AvP’s heatvision mode. That’s meant to simulate a real thing, even if it works a bit gamey, by highlighting active objects.

    Assassin’s Creed is the game that, for me, codified the mechanic into it’s current form. Hawk Vision or whatever they called it specifically highlighted game objects. I think they even mention that the animus machine is projecting that view to help Desmond see the world how his ancestors would have understood it.

    But… I’m going to call the origin as being way farther back. In flight sims, your targeting hud can highlight enemies and targets by drawing little boxes around them. That is the very first instance I can think of where a game highlighted objects of interest for the player’s benefit. Most flight sims (or adjacent genres like mech sims) would also label the box with the name of the thing, sometimes with health, ammo, weapon, or weakpoint indicators as well.






  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.