Well most of these AAA ports aren’t exactly new and people interested in AAA gaming likely already have something like a PC, gaming console or Steam Deck, which are all better suited to these types of games, because they have more power than a mobile device and/or built-in controllers.
Like, what is the setup for playing at home? Mirror an iPad to an Apple TV via AirPlay to play on your TV with a Bluetooth controller?
And on the go, you either need a bluetooth controller and a way to hold your iPhone while holding the controller, or get one of these clip-on controllers.
Then there’s pricing, with the games often being a lot cheaper at least on Steam.
Exactly this. I would 100% buy AC: Mirage if it worked on my Apple TV natively (since you can use a controller) and Ubisoft didn’t suck a big fat donkey dick. They can go to hell with their Ubisoft Connect bullshit.
Turns out people don’t wanna pay console/PC prices to play games on their mobile devices. Who knew.
An inferior version of the game, by all accounts too. Worse graphics and performance.
Does the iPhone support Bluetooth/wired controllers? I can’t imagine myself buying one of those just to play Assassins creed on a small screen.
Bluetooth, yeah. Wired might or might not still need to be specifically for iPhone, though.
I use a backbone and it’s pretty nice. Wouldn’t buy any of the listed games for iPhone at full retail but I only pay that for a couple games I really care about.
They’re not AAA games on an iPhone - they’re tech demos.
Owning a high end Apple device strongly suggests owning a high end console as well. Maybe the target demographics (rich gamers) already own those games on their favorite platform, so why buy it twice.
I think it’s a good thing that they are available on that store so whenever a better device comes from apple that can run them, that will be the moment they will truly shine. But iphone 15 and ipad? I guess not.