One game, I don’t know why
That’s disingenuous, Starfield was universally critically panned.
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Me: Mom can we have Ghost of Tsushima?
Mom: We have Ghost of Tsushima at home
Not even confident of beating an early access game
It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode
That’s not the point, I never said if I like it or not. Your answer didn’t help the other guy Why do you like it? He said why he doesn’t. Explaining your point of view may help people enjoy the show.
Your answer is " Just because"
This is a non answer, did you like the costumes, the acting? Was the script bad the dialogue stilted or plot contrived?
Companies are deathly afraid of introducing a new main character in the same series, her story was finished in the first one, would have been good as a mentor for a new character. Maybe MGS2 scared the market
Is the bokeh from the phone or post?
As far as I remember, the name was coopted after the fact so the original intent was there
Since I don’t see it Return of the Obra Dinn is one of the best games ever made, and done by 1 guy
What’s the name of the game?
Could be cool as a new way to differentiate from AAA. One i for a solo dev, ii for a small team and iii for big indie devs
Was it bad previously?
Opinion from someone not into live service games. I’ve played Destiny and found the story pushes you along, a lot of interesting set pieces and bosses and expansive world, but that’s on a whole different budget.
Helldivers gets the core gameplay there, but it’s very grindy. You essentially loop into a small flat world without any landmarks and use the mini map to head to the objectives. Which are mostly kill stuff. You interact with a console sometimes.
The meta game is just unlocking new weapons and costumes. You do get early taste of better weapons if you team up with higher level players
The game is most fun in a team, solo is good to learn the ropes but gets tedious quickly. There are no roles or tactics like in Deep Rock Galactic
Enemy variety at least for my brief time playing is very low, there are 2 archetypes, varying from small mobs to the standard armoured large dude or charging monster.
The tutorial is fantastic and hilarious but that type of writing isn’t brought up again.
I would say wait for more content patches. Vehicles, more enemy types, linear worlds or more interesting objectives would drive up the variety and replayablity
I think Dave the Diver and Against the Storm gave me carpal tunnel. Not sure how since I was probably more relaxed in Re4
It’s the new Daryl in France spinoff, escorting a young girl this time, wonder if she has the cure
One game I don’t know why