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Joined 1 year ago
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Cake day: July 16th, 2023

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  • Oh man, I really have to play Superstar Saga again. Started it in 2019 when I got a GBA for the first time, but every time I took a break from the game it was larger than the one before. That’s kinda weird too, since I remember the game quite good.

    Anyway, I always forgot the button combinations for the different attack moves. I somehow still made it to the final boss but never beat it, because at that point I just forgot basically everything. Really one of my weirdest playthroughs. Definitely have to check that game out again, thanks for reminding me about it. Good luck with your playthrough!


  • This basically sounds too good to be true. Making an FPGA core for 1 console is already a challenge, but making a new console that uses multiple cores and plays hundreds of games perfectly? Not gonna be easy.

    Especially since they also want to add many more hardware features. The disc drive in particular stands out. I really wonder how they are planning to make all of this work. It’s like they want to recreate the hardware accurately but also add features.

    Will the FPGA core be less accurate because of this? Or will it emulate the real hardware perfectly with these extra features added by another chip? Probably the latter, but I’m really looking forward how this is gonna work out nonetheless.

    Definitely an interesting project.





  • Interesting that you dropped Octopath Traveler. Maybe it’s the better choice.

    I for myself have still been playing Super Mario 3D World. Got to the last world, finally. And yeah, the last level, Champion’s Road, is indeed very hard. I’ve already heard of it multiple times and yep, a real challenge. Not sure if I even want to continue. I guess it would be a great achievement to have beaten that level, but it’s not really that much fun to play a hard level over and over again. So maybe I’m just gonna stop here, with everything else at 100% exept that level.

    I have also been playing Okami. The start wasn’t really that great, but I feel like it’s getting better the more I play. I’m still not really that far though, so I’ll have to see what else that game has to offer. I do like the paintbrush mechanic, it’s an interesting way to give the player more abilities the further you progress, and I’m looking forward to see what other ideas the devs have.

    The artstyle is obviously pretty great, Okami’s visuals have hold up very well. It literally looks like you’re playing a painting.

    Overall, I’m looking forward to playing it some more.