STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
I didn’t enjoy the first one, I am enjoying the second one a lot more. It’s not perfect, but the stories are generally better and things feel more polished. It’s still an old-school JRPG though.
You can still play the game offline and single player just fine. Multiplayer has never been a core feature for my playthroughs. I don’t think it ever worked particularly well.
SSDs have gotten so cheap and fast recently.
Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.
It mostly just contains graphical changes, and adds optional ray tracing which I wouldn’t suggest unless you have a very powerful computer.
It had some issues when it first came out, but it seems to work fine now from my experience. Don’t expect anything groundbreaking but it’s a nice update. Textures especially look better overall.
https://www.thewitcher.com/us/en/news/47105/next-gen-update-list-of-changes
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