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Joined 1 year ago
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Cake day: June 18th, 2023

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  • They don’t owe you anything in a sense that you don’t have to purchase their product, that is correct.

    Also yeah, the idea of cheating didn’t even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don’t think From Software’s games do. It’s probably still trivial to cheat on the PC version, but on console, it might not be feasible.

    I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

    It’s still a very valid complaint that difficulty levels aren’t a thing. It wouldn’t change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.


  • Elden Ring sold more than 20 million copies, that’s quite a big “niche” if you ask me.

    Not sure how lowering the health pool or damage per hit of bosses (as a very trivial example on how to easily reduce difficulty) affects the story of this game. And even if this would make the game less authentic to some players, they could just play it at the default difficulty…?

    There is just absolutely no reason (other than maybe ego problems, but just add an achievement for each difficulty level then) why more difficulty options make the game worse for players who enjoy the current difficulty setting, as they can simply stick to the default difficulty. These players will have the exact same experience as they have now, and others who struggled or just didn’t enjoy the grind of the default difficulty could turn it down a notch and enjoy the game.








  • From Software’s PC ports are always pretty poor, but I feel like they don’t get enough flak for it because it’s a From Software game. Does the game still not run with an unlocked frame rate?

    Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I’m aware that there are certain builds that make the game easier and new game + makes it harder in some ways).

    The fact that many players always defend the games supposed difficulty often doesn’t allow good discussion about actual balancing (which is different to “difficulty”).








  • Yup. Let’s not forget that pedophilia is a mental disorder. I’d assume that many people with pedophilia don’t become offenders, but I think that the number of offenders could be much lower still if these people got proper help and treatment before they ever commit a crime.

    Sure, if these people actually commit crimes or if they’re about to, we have to make sure they’re physically unable to get anywhere near children. But I feel like in most circles if someone were to come out and admit they have this mental disorder, they’ll be frowned upon, probably lose all their “friends” and not get any help. On the internet, it’s far worse than this.