• apex32@lemmy.world
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      8 days ago

      I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.

      • Jeffool @lemmy.world
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        8 days ago

        Yeah, for all the difficulty I had with the dam on NES TMNT as a kid, I saw a streamer do it last year I think (I believe on first attempt?) not realizing it was supposed to be difficult. Blew my mind.

      • Bertuccio@lemmy.world
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        8 days ago

        You have to memorize the level and jump a bit before that one tricky one comes on screen.

      • ShankShill@sh.itjust.works
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        8 days ago

        Child me could beat it after hours of repeated attempts and running out of continues.

        Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I’m terrible.

      • samus12345@lemmy.world
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        7 days ago

        My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there’s a bug that prevents the 11th stage from being beatable with two players.

    • SSJMarx@lemm.ee
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      8 days ago

      Aww yeah. I’m gonna call Gold and Silver Pawn and see if they have this classic in stock.

    • vortic@lemmy.world
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      8 days ago

      I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I’ve always wondered what was there!

    • Ultraviolet@lemmy.world
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      8 days ago

      Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.

    • ColeSloth@discuss.tchncs.de
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      9 days ago

      Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.

    • Jessica@discuss.tchncs.de
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      9 days ago

      Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins

    • ghen@sh.itjust.works
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      8 days ago

      This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 days ago

    I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.

    I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol

    • 8000gnat@reddthat.com
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      7 days ago

      I remember wanting to play IWBtG so badly in its heyday but not being able to figure out how to on a mac. I finally watched a playthrough recently and… turns out I dodged a bullet of frustration.

      • AeonFelis@lemmy.world
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        7 days ago

        Did you really dodge a bullet though? Or did the bullet stop midair and changed direction to move toward what was up until now the most logical location to dodge to?

  • kemsat@lemmy.world
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    8 days ago

    Elden Ring felt pretty easy. The first 10 hours were brutal, but once I adjusted, it was pretty easy.

  • Katana314@lemmy.world
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    7 days ago

    I’ve started to hate the term “Hardest”.

    Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.

  • AgentGrimstone@lemmy.world
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    8 days ago

    Imagine souls games giving you only three lives before sending you back to the very beginning of the game.

  • Mango@lemmy.world
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    8 days ago

    Idk if I’m finally getting old or the real nerds are hiding. Nobody in here knows about Nethack? At least someone said Dwarf Fortress.

    • umbraroze@lemmy.world
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      8 days ago

      I played Nethack. I was overwhelmed by my anxiety and depression. I realised I was not good at video games. So I quit playing Nethack and swore to get good at video games before returning. Been, what, at least 15 years? I’ve gotten better I guess. Should I return? Soon, maybe.

      (Seriously, though, roguelikes are still a genre I struggle with, so I do need practice!)

      • Mango@lemmy.world
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        8 days ago

        Have you tried pixel dungeon? It’s kinda the same thing but dramatically easier and I’ve still never ascended. 🤣

        Kinda the thing about it though is that what makes Nethack so good is how the devs thought of everything.

  • lemonSqueezy@lemmy.world
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    8 days ago

    Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.