bbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 months agoraytracing rulelemmy.blahaj.zoneimagemessage-square139fedilinkarrow-up1914arrow-down10
arrow-up1914arrow-down1imageraytracing rulelemmy.blahaj.zonebbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 months agomessage-square139fedilink
minus-squareLapGoat@pawb.sociallinkfedilinkarrow-up5·11 months agocounter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think. maybe not, the wikipedia article is a bit vague on it. https://en.m.wikipedia.org/wiki/Teardown_(video_game)
minus-square📛Maven@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·11 months agoIs it a bit vague? Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting. [Reviewers cited] its use of ray tracing Source article: “Ray tracing is so crucial to Teardown that the world goes black if you turn it off” I think it’s pretty clear, tbh.
minus-squareLapGoat@pawb.sociallinkfedilinkarrow-up1·11 months agoah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff. oh well.
counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.
maybe not, the wikipedia article is a bit vague on it.
https://en.m.wikipedia.org/wiki/Teardown_(video_game)
Is it a bit vague?
I think it’s pretty clear, tbh.
ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.
oh well.