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Cake day: October 4th, 2023

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  • IIRC Russia was talking about detaching their modules and using them to help bootstrap some new station. So I dunno if those will get brought down.

    That being said, that was also when that rather pugnacious guy was running Roscosmos, and I dunno if doing a new space station is the top of Russia’s priority list for their limited budget.

    kagis

    Dmitry Rogozin.

    kagis further

    It looks like they canceled the idea of reusing the Russian ISS modules back in 2021. So I guess those are destined for SpaceX’s deorbit too.

    https://en.wikipedia.org/wiki/Orbital_Piloted_Assembly_and_Experiment_Complex

    The Orbital Piloted Assembly and Experiment Complex (Russian: Орбитальный Пилотируемый Сборочно-Экспериментальный Комплекс, Orbital’nyj Pilotirujemyj Sborochno-Eksperimental’nyj Kompleks;[1][2] ОПСЭК, OPSEK) was a 2009–2017 proposed third-generation Russian modular space station for low Earth orbit. The concept was to use OPSEK to assemble components of crewed interplanetary spacecraft destined for the Moon, Mars, and possibly Saturn. The returning crew could also recover on the station before landing on Earth. Thus, OPSEK could form part of a future network of stations supporting crewed exploration of the Solar System.

    In early plans, the station was to consist initially of several modules from the Russian Orbital Segment (ROS) of the International Space Station (ISS). However, after studying the feasibility of this, the head of Roscosmos stated in September 2017 the intention to continue working together on the ISS.[3] In April 2021, Roscosmos officials announced plans to exit from the ISS programme after 2024, stating concerns about the condition of its aging modules. The OPSEK concept had by then evolved into plans for the Russian Orbital Service Station (ROSS), which would be built without modules from the ISS, and was anticipated to be launched starting in the mid-2020s.[4][5]

    https://en.wikipedia.org/wiki/Russian_Orbital_Service_Station

    The Russian Orbital Service Station (Russian: Российская орбитальная служебная станция, Rossiyskaya orbital’naya sluzhebnaya stantsiya) (ROSS, Russian: РОСС)[3] is a proposed Russian orbital space station scheduled to begin construction in 2027. Initially an evolution of the Orbital Piloted Assembly and Experiment Complex (OPSEK) concept, ROSS developed into plans for a new standalone Russian space station built from scratch without modules from the Russian Orbital Segment of the ISS.[4]

    I still dunno if they’re gonna get the money for a new space station. Like, deciding to have a war in Ukraine may have kind of killed off the viability of doing a new space station.



  • tal@lemmy.todaytoGames@sh.itjust.worksNew Hori Steam controller announced
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    3 days ago

    Hmm. What’s your use case?

    I mean, technically, the Steam Controller is neat and all. And it’s pretty customizable, so I get people who want to use it for some specific application.

    I mean, as I understand it, the Steam Controller was aimed at supporting the Steam Machine. The basic problem was that Valve sold a large library of PC-oriented titles. A lot of these used a mouse. Gamepads were a poor substitute for the mouse. Valve wanted to get Steam into the living room, so put out their own video game console entrant.

    But the Steam Machine didn’t sell well, so Valve’s reason for making the Steam Controller kind of went away. Most people gaming on a PC can just, well, use a mouse. I’m not saying that there’s no market for the thing – I’m sure that there are people who use a non-Steam-Machine PC to play games in the living room. But the intended market for the thing kind of got clobbered.

    It looks like there are still people selling Steam Controllers on eBay, though I assume that they aren’t going to be getting a whole lot of maintenance from Valve, given that they sold in relatively small numbers, and they haven’t been sold for about five years now. You could probably get one there.




  • "One of the biggest things with Unity and Unreal is that they’re constantly trying to grow. And to grow means they’re constantly adding new features because they want to add more user types. That ends in a polluted engine in terms of features. If you go to the bar at the top, you will see a lot of features and they have so many use cases. And now they’re also building for industrial digitisation, so they need to support that. So suddenly you have this large code, and maybe somebody is only using just 40% or 30% of it, but you need to make sure it’s stable and doesn’t crash.

    Yes. But on the flip side, you also have a lot more resources to debug that codebase.

    I think that there’s a fair argument that Unity or Unreal might not be ideal for a given game. But:

    • I am skeptical that game studios are generally better-off writing their own engine, particularly with graphically-spiffier games.

    • I think that the main case where doing one’s own engine is useful is when someone wants to do something that a game engine simply cannot do. I don’t think that just having one game studio implement 30%-40% of a shared engine from scratch with the goal of having a codebase that’s 30%-40% the current size makes a lot of sense in terms of saving development time. And even if new functionality is required, I’d still argue that if that functionality is at all reusable, it’d be a good idea into looking into spreading those costs over a number of games.



  • EU won’t commit to answering whether games are goods or services.

    I think I’d have a category for both.

    You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.

    I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).

    I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.



  • I’d call Reddit and the Threadiverse and Usenet and such forums. They’re just broad, with many different categories, or “meta-forums”, as compared to a site with a dedicated-to-a-single-topic forum.

    Some other drawbacks of having many independent forums:

    • You have to create and maintain a ton of accounts.

    • Different, incompatible markup syntax.

    • Often missing features (e.g. Markdown has tables; few forums let one create tables)

    • Some forum systems ordered comments by time rather than parent comment, which was awful to browse.

    • Often insane requirements to get an account. I can think of a few forums that were very difficult to get access to, either because the “new user” system was incompatible with some email system or just had other problems.

    I mean, there are a lot of websites with “comment” sections, which is kind of a lightweight forum attached to a webpage, and they’re almost invariably awful.


  • That means that if Russia were to, say, declare war on the US - however unlikely that might be - NK would theoretically be in favour.

    North Korea had a war with the US once, after they gambled incorrectly that the US would not respond to an invasion of South Korea. I doubt that Pyongyang would intentionally enter into another.

    https://en.wikipedia.org/wiki/Korean_War

    The bombing campaign destroyed almost every substantial building in North Korea. The war’s highest-ranking U.S. POW, U.S. Major General William F. Dean, reported that the majority of North Korean cities and villages he saw were either rubble or snow-covered wasteland. Dean Rusk, the U.S. State Department official who headed East Asian affairs, concluded that America had bombed “everything that moved in North Korea, every brick standing on top of another.” North Korean factories, schools, hospitals, and government offices were forced to move underground. In November 1950, the North Korean leadership instructed the population to build dugouts and mud huts and to dig tunnels, in order to solve the acute housing problem.

    By the end of the campaign, US bombers had difficulty in finding targets and were reduced to bombing footbridges or jettisoning their bombs into the sea.

    In May 1951, an international fact finding team from East Germany, West Germany, China, and the Netherlands stated, “The members, in the whole course of their journey, did not see one town that had not been destroyed, and there were very few undamaged villages.”








  • One limitation that may or may not matter for your particular use case: I don’t believe that Xephyr has a mechanism to do pass-through 3d acceleration. So if you’re gonna have everything go through Xephyr, one constraint is that any window that you’re sticking in a dwm is just gonna have access to a plain-Jane framebuffer.

    If you’re only managing terminal windows – you mention tmux as an alternative, so that may be what you’re going for – then that may not be a concern, though there are some accelerated virtual terminal software packages.

    EDIT: I have not done this myself, but it sounds like it’s possible to run nested compositors inside Wayland.

    https://old.reddit.com/r/swaywm/comments/196h5bl/is_nested_swaywm_supported/

    I don’t know if that can be used in the same way, but running dwl – like the X11 dwm window manager, but a Wayland compositor – inside a host Wayland session might work, if you’re using Wayland rather than X11 as the “host” environment. I’d guess that that wouldn’t have the same limitation.


  • For over a decade, I’ve worked as one of the leading MILFs in the adult industry.

    There’s a sentence that I didn’t expect to read.

    I have witnessed over and over again my friends and I losing our social media accounts

    If someone robs my home, I have insurance. If someone takes my social media pages, I lose tons of future revenue. You can’t insure your Instagram account as an OnlyFans creator.

    I don’t use Instagram or OnlyFans. But I’d bet that they have some form of two-factor authentication.

    kagis

    OnlyFans does have two-factor authentication. Sounds like a time-based one-time-password.

    https://onlyfans.com/help/1/5/29

    Two step verification is recommended and encouraged to keep your OnlyFans account secure.

    How to set up two step verification

    To enable two step verification:

    • Download either the Google Authenticator or Microsoft Authenticator app to your smartphone from the app store.
    • Log into your OnlyFans account and go to your “Account” Settings: https://onlyfans.com/my/settings/account/2fa
    • Click the toggle near “Two step verification” on the security page.
    • Follow the instructions to add the QR code or the Key provided to your Authenticator app. This will link the Authenticator app with your OnlyFans account.
    • Enter the 6-digit code from your Authenticator App into OnlyFans. Please note that a new code is generated every 30 seconds and each time you open the app, so be sure to use the most up-to-date code.

    If you’re really worried, get a dedicated smartphone, and never connect it to the Internet or a phone network, and use that as your physical authentication token. Back up your key in a safe deposit box or something.

    Maybe OnlyFans should have some kind of different policy, like forcing use of two-factor authentication or something once revenue on an account rises above a certain point. Like, expecting random adult entertainer to evaluate the security of various authentication options they provide maybe isn’t reasonable.

    But that really seems like it should avoid people simply “losing” their accounts.