It is undeniable that the dreamcast was a solid machine that had good games and a sleek look, but was ultimately overshadowed by the goliath that is the PS2.

What do you guys think, how could the Dreamcast kept surviving? Should SEGA thought reeling back the Saturn?

It certainly was praised, but didn’t get the chance it needed, personally I considered it to be a part of the prior gen (N64, PS1)

Let me know your thoughts!

  • Ashtear@lemm.ee
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    2 months ago

    I always found the Dreamcast to be notable for being the first console to have polished 3D graphics. I don’t consider it part of the fifth generation because I believe those consoles went a generation too early for 3D gaming, at least to the degree their game developers did. The difference between your typical PSX game running at 15 FPS with claustrophobic draw distances and SoulCalibur (or any halfway-decent PC offering of the time) was night and day. You’ll hear cynical, lazy narratives about piracy, but that kind of thing was always on the margins in the 90’s. It was the rapidly-moving market that would be the problem for Sega in the end, as PS2 and Xbox represented yet another big step forward for nascent 3D technology.

    The thing is, despite running up against the best-selling console ever made, the opportunity was still there for the Dreamcast. Sega bungled their Japan release but had a far better than expected showing in North America, led by a strong launch lineup and an untapped market filled by the 2K sports games. The Dreamcast is a great case study in the necessity of agile marketing; immediately pivoting towards a stronger Western footing after the successful 1999 launch would have put Sega in the position to capitalize on future success. The PS2 had supply issues and a thin library in its early years. Sega also had the foresight to put modems on their consoles, and Phantasy Star Online would go on to be one of the best selling games on the system. The US had better Internet infrastructure and adoption than Japan, and the lack of online service was the one weakness the PS2 had. Sega being positioned to compete with Xbox Live would have dramatically altered the market landscape. Instead, Sega only had one major online title in the end, but even that would come too late. When Shenmue flopped (due to major budget overruns), that was that. The Dreamcast library had peaked, and higher-ups at Sega were already moving to pull the plug.

    • BigilusDickilus@lemmy.world
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      2 months ago

      Dreamcast also had fairly poor 3rd party support aside from Namco as I recall. I agree they could have made hay in the West, but that was an uphill battle without EA and I think Activision really bringing anything to the table.

      In hindsight they should have done a twin stick controller too. I liked their controller, but the Xbox controller was that that should have been.

  • Boldizzle@lemmy.world
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    2 months ago

    I’m pretty sure I read or saw a documentary that basically said the downfall of Sega started with Sega of Japan starting to take more control and override Sega of America. I think that’s how we ended up with the Sega Saturn and the failure of that console really didn’t help the Dreamcast at all.

    • Raiderkev@lemmy.world
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      2 months ago

      My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It’s weird that it never succeeded. Was it just super expensive or what?

      • Eccitaze@yiffit.net
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        2 months ago

        Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn’t access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.

        Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.

        • Boldizzle@lemmy.world
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          2 months ago

          PlayStation’s killer app was likely Crash Bandicoot as that game paved the way for Sony (games like Wipeout, Ridge Racer and Tekken helped too) and gave them some real momentum, it just got better from there. I still remember playing the Demo of Crash and being absolutely blown away.

          By the time FF7 released, the Nintendo 64 had launched so that probably contributed to the Saturn’s downfall as well.

          • Eccitaze@yiffit.net
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            2 months ago

            Funny, I thought of mentioning Crash Bandicoot, but when I put myself into the shoes of 12-year-old me, the single game that came to mind when I thought PlayStation was Final Fantasy 7 more than anything else.

  • tehWrapper@lemmy.world
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    2 months ago

    Growing up then, I seem to recall the nail in the coffin was around the time we could use discjuggler to burn to standard CDRs.

    3rd party games kinda tanked when anyone with a burner could download and burn the iso with no mod chip.

    • redditron_2000_4@lemmy.world
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      2 months ago

      I think this is it. Within weeks I had downloaded every game from usenet and the only money Sega made from me was buying samba de amigo to get the maraca controllers.

      It was a mistake too - so many games to play that I never committed to anything and got bored and stopped playing anything.

  • I have always thought the Dreamcast could have survived once I learned the history of its downfall in detail. SEGA simply had no confidence in it and killed it hella quick and it was just a monumentally stupid idea. It was, and still is, a great machine with a fantastic library that could have been even bigger if they didn’t just kill it on arrival.

    • AlternatePersonMan@lemmy.world
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      2 months ago

      Seconded.

      Dreamcast was solid. Decent games. Sega just had their collective heads up their assess. No one had confidence in their consoles. Genesis was a surprise smash hit…then Sega just spewed out consoles; 32x, Sega CD, mega drive, Saturn… Probably more. In that same time span Nintendo released…N64.

      No one wants to buy a console that is outdated in a year or two. That game library is tiny and none of your friends have it.

      Build a winner, milk it. Release another winner right as the previous one is winding down. Nintendo has mastered that formula.

      • jkozaka@lemm.ee
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        2 months ago

        Isn’t the mega drive just the genesis, I understand counting the add ons for the genesis, but the mega drive?

      • ABCDE@lemmy.world
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        2 months ago

        Genesis was a surprise smash hit…then Sega just spewed out consoles; 32x, Sega CD, mega drive, Saturn… Probably more. In that same time span Nintendo released…N64.

        Nintendo had the SNES, N64, N64 DD, GameBoy Pocket, Colour, Advance, etc.

        Build a winner, milk it. Release another winner right as the previous one is winding down. Nintendo has mastered that formula.

        Every other generation; they’ve not been consistent in their success. The N64 did quite well, the GameCube was okay, the Wii did great, the Wii U did not, the Switch has done very well, I reckon the next won’t.

        • AlternatePersonMan@lemmy.world
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          2 months ago

          I didn’t count handhelds. Seems like a different-ish market. Interestingly, I thought the game gear was way better than original game boy… Except it absolutely ate batteries.

          I’ve never heard of the N64 DD. The 90’s had so many weird consoles.

        • CheeseNoodle@lemmy.world
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          2 months ago

          The game cube ended up being a bit of a curse for nintendo though, or at least they seem to view it as such.

          • sleepmode@lemmy.world
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            2 months ago

            They kinda screwed up the timing with it. Launched when everyone and their mother already had a PS2 and got left in the dust. Was also difficult to get one due to limited supply. People tended to buy one console and stick with it for 5+ years, so the only people standing in line were fans or people with money to burn.

            • CheeseNoodle@lemmy.world
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              2 months ago

              Its a shame too because it ended up with some really amazing titles (got one as a hand-me-down from an older sibling) that nintendo now keeps trying to kill.

              • sleepmode@lemmy.world
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                2 months ago

                Yep. It’s such a nice piece of hardware. And the games hold up to this day. Glad it’s appreciated now.

      • Corroded@leminal.space
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        2 months ago

        … none of your friends have it.

        I feel like that’s what kept me away from it. When I was younger I probably would have been happy with the smaller library but I never had the opportunity to try it and get tempted to buy one

    • memo@feddit.it
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      2 months ago

      Sounds pretty similar to what happened to the PSVita. Sony tought that there was no reason to support a portable console anymore. Pretty funny, now that we have seen the absolute boom of the Nintendo Switch and Steam Deck.

  • Dariusmiles2123@sh.itjust.works
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    2 months ago

    I had a lot of fun on this console, but I don’t think it would have been able to compete with Sony and Microsoft.

    Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.

    • timo_timboo@lemmy.world
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      2 months ago

      Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.

      Well back then, Nintendo wasn’t like this, at least not on the home console market. The Gamecube was pretty powerful for its time, more so than the PS2 some would say.

  • Son_of_dad@lemmy.world
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    2 months ago

    The Dreamcast ended itself because it had no pirating protections. You could literally copy games and play the copies on your console. I’m not against pirating, but the dreamcast’s own fans killed it, by copying all the games instead of buying them. Support your game devs, pirate old games

    • B0NK3RS@lemmy.world
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      2 months ago

      It wasn’t really an issue while the console was still alive though, at least not until very near the end at least. It would have became a massive issue if the console continued though.