The problem is that you can’t really control what AI spits out. May fit perfectly into the story, or it may be immersion breaking nonsense that doesn’t even fit into the narrative. What if a character suddenly makes a promise or tells you a key plotline point that it has just made up? I, for one, prefer games to be handcrafted to deliver a quality reliable experience instead of being a coinflip.
Somewhat is key. You can try to guide it in a direction, but that’s it. Also, as a player, you can never be sure if the dialogue is meaningful or not. Does it reveal something about the plot? Is it a key information about the character? Is it just hallucinated gibberish to fill the space?
The problem is that you can’t really control what AI spits out. May fit perfectly into the story, or it may be immersion breaking nonsense that doesn’t even fit into the narrative. What if a character suddenly makes a promise or tells you a key plotline point that it has just made up? I, for one, prefer games to be handcrafted to deliver a quality reliable experience instead of being a coinflip.
You can control what it spits out, though. They already do somewhat.
Edit: Gonna go out on a limb and assume most of you haven’t actually played any of the projects currently doing this. Or mess with chatbots at all.
Somewhat is key. You can try to guide it in a direction, but that’s it. Also, as a player, you can never be sure if the dialogue is meaningful or not. Does it reveal something about the plot? Is it a key information about the character? Is it just hallucinated gibberish to fill the space?