I’m glad some companies are going full media and the younger Gen is buying physical media. It’s creating a counter culture that smart companies are using to their advantage.
For better or worse, the landscape has shifted since then. I can’t imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.
Refunds? No questions asked if it’s within 2 weeks and 2 hours of playtime.
User reviews and ratings? Yes, and even comments on those reviews.
Community content? Steam discussions, guides, art, etc. Even mods with the workshop.
Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.
Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.
The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.
If you can’t modify it, sell it or know what it’s even doing then calling that “ownership” of software is rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.
Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.
If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you’re lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.
For $700 they could at least throw in a 4k Blu-ray player.
Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.
It’s not like physical media makes any difference anyway these days.
Actual disk often gets just a glorified installer, and even if it includes the entire game you’re likely to have to activate it online anyway.
The “own your games” ship has sailed long ago, unless you only buy no-DRM and your own backups.
Going to have to plug GOG here as these are both things they offer. I try to buy games there instead of Steam, purely for this reason.
Note that this is a major selling point for GOG and available on most of their library, but unlike their early days, not everything is DRM-free.
The difference is the price of buying discs vs. buying from a digital store that has no competitors.
I’ve bought almost exclusively second-hand discs for my PS5, because they’re like half the price for the exact same content.
Sadly it’ll probably be just a matter of time before those will be phased out as well, one way or another.
I’m glad some companies are going full media and the younger Gen is buying physical media. It’s creating a counter culture that smart companies are using to their advantage.
I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.
For better or worse, the landscape has shifted since then. I can’t imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.
Refunds? No questions asked if it’s within 2 weeks and 2 hours of playtime.
User reviews and ratings? Yes, and even comments on those reviews.
Community content? Steam discussions, guides, art, etc. Even mods with the workshop.
Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.
Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.
This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.
I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.
The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.
Sure, you can still own digital media, but you can’t sell or trade it like you can with a physical copy.
If you can’t modify it, sell it or know what it’s even doing then calling that “ownership” of software is rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.
You could sell the NFT and lose access to the game just like a disc
You wouldn’t be able to modify it as the nft would just allow you to download (edit and run) the game.
Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs
How would that support “First Sale Doctrine”?
Is it possible for modern games to fit on a disk?
I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.
Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.
A lot of Xbox 360 games came on multiple discs
They still have to install.
Disks are too slow.
If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you’re lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.
That’s not my point. Most games do install fine from the disk.
He’s talking about playing from the disk, too, and that’s a problem.
Maybe but look what happened to Stellar Blade
It does if you rent
I’ve been using gamefly for a while, I can’t rent digital only games
For $700 they could at least throw in a 4k Blu-ray player.
Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.